Red door bonus
Crazy Time Bonus Game
See how the named Crazy Time bonus works: the red door opens, a virtual wheel spins, players pick the green, blue or yellow flapper, and Double or Triple values can trigger re-spins.
Red door bonus
See how the named Crazy Time bonus works: the red door opens, a virtual wheel spins, players pick the green, blue or yellow flapper, and Double or Triple values can trigger re-spins.
Door
Red
Flappers
3
Reveal
Grouped
Chain
2x/3x
Round position
Watch for the Crazy Time bonus when the main wheel stops on its single named segment. On the 54-segment layout, that is 1 of 54 positions, or about 1.85% per spin before the uneven rhythm of live samples.
Everyone with an active Crazy Time bet enters the red-door round. The format differs from Coin Flip and Pachinko because the player choice happens inside the bonus itself: each participant chooses a coloured flapper before the virtual wheel settles.
Second studio
Inside the bonus scene, the game shows a virtual wheel with 64 segments and three pointers above it. Players choose the green flapper, blue flapper or yellow flapper before the spin starts, then the selected flapper becomes that player's settlement line.
When the wheel stops, each flapper points at a segment. A player who chose blue follows the blue flapper, a player who chose green follows green, and a player who chose yellow follows yellow. That is why one bonus spin can create different results for different groups in the same broadcast.
| Moment | What happens | Player control |
|---|---|---|
| Trigger | The main wheel lands on the named Crazy Time segment. | Bet already placed |
| Pick | Players choose green, blue or yellow. | Flapper choice |
| Spin | The virtual wheel turns under all three flappers. | Watch only |
| Settle | The chosen flapper's segment decides the line. | Grouped result |
Chain mechanic
Double and Triple are the chain zones on the virtual wheel. If a player's selected flapper lands on Double, the wheel values double for that line and the wheel spins again. If the selected flapper lands on Triple, the values triple for that line and the wheel also spins again.
The chain can stack across repeats until the same flapper finally stops on a numbered segment. The important wording is "same flapper": a Double under the yellow flapper affects the yellow line, not a player who selected blue.
Escalation is bounded by the game rules. This mechanics page avoids fixed cap figures; source-checked limits belong on return to player data and record clips belong on Biggest Wins.
Result reading
A finished Crazy Time bonus result stacks from the selected flapper's final numbered segment, any Double or Triple chain on that same line, and a Top Slot pairing from the triggering spin when it matched. The Top Slot rule is the same boost-on-match pattern covered in how to play Crazy Time.
Use Crazy Time statistics to follow recent named-bonus triggers, gaps and settled multipliers. Long gaps are normal for a single-segment bonus and do not pull the next spin toward the red door. The Crazy Time demo is the safer place to learn the flapper flow before any real-money session.
Quick answers
The broadcast moves through the red door to a virtual wheel. Each player picks green, blue or yellow, then follows that flapper's final segment.
The colour matters only for settlement. It decides which pointer a player follows, not whether the round becomes more favourable.
Double multiplies the wheel values by two for the selected flapper line and triggers a re-spin. Triple works the same way with a three-times scale.
It has 1 of 54 main-wheel segments, so the layout probability is about 1.85% per spin, or roughly one trigger every 54 spins over a long sample.
No. The chain is a random outcome. Previous bonus rounds can be tracked as history, but they do not create a next-spin signal.
Cap figures are kept on RTP and record pages where the source can sit beside the number. This page stays focused on mechanics: flappers, Double, Triple and re-spins.
Source check
Crazy Time bonus mechanics are checked against source material before being reduced to the short facts on this page.
Supports the four bonus games and the named Crazy Time bonus mechanic.
Evolution pageSupports segment counts and published rule language used for probability context.
Rules PDFUse the bonus hub for side-by-side comparison with Cash Hunt, Coin Flip and Pachinko.
Bonus overviewSeparated action
The named bonus is dramatic because one rare trigger creates a second scene and three flapper lines. Treat that flow as random, use safer gambling tools and set a deposit limit before playing.
For mechanics-first reading, compare all four bonus games before moving from demo practice to real-money play.